Zack Fair Illustrates How Magic: The Gathering's Crossover Sets Can Tell Meaningful Stories.

A significant aspect of the appeal of the *Final Fantasy* Universes Beyond release for *Magic: The Gathering* comes from the fashion countless cards narrate well-known narratives. Cards like the Tidus, Blitzball Star card, which offers a glimpse of the character at the very start of *Final Fantasy 10*: a celebrated professional athlete whose key technique is a unique shot that pushes a defender aside. The gameplay rules mirror this perfectly. Such storytelling is widespread across the entire Final Fantasy set, and some are not joyful stories. Some act as somber echoes of sad moments fans remember vividly decades later.

"Moving stories are a vital element of the Final Fantasy series," noted a senior game designer involved with the collaboration. "They created some overarching principles, but ultimately, it was largely on a card-by-card level."

Though the Zack Fair is not a competitive powerhouse, it represents one of the collection's most elegant pieces of narrative design via mechanics. It skillfully echoes one of *Final Fantasy 7*'s most crucial dramatic moments brilliantly, all while utilizing some of the set's core gameplay elements. And although it steers clear of spoiling anything, those who know the saga will immediately grasp the emotional weight behind it.

How It Works: A Narrative in Play

At a cost of one mana of white (the color of good) in this collection, Zack Fair is a starting power and toughness of 0/1 but arrives with a +1/+1 token. By paying one colorless mana, you can remove from play the card to give another ally you control protection from destruction and put all of Zack’s counters, along with an gear, onto that chosen creature.

This card portrays a sequence FF fans are extremely know well, a moment that has been reimagined multiple times — in the first *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. Yet it resonates just as hard here, conveyed solely through gameplay mechanics. Zack sacrifices himself to save Cloud, who then inherits the Buster Sword as his own.

The Context of the Scene

A bit of history, and here is your *FF7* spoiler alert: Years before the main events of the game, Zack and Cloud are gravely wounded after a clash with Sephiroth. After years of testing, the pair manage to escape. Throughout this period, Cloud is delirious, but Zack vows to protect his companion. They eventually arrive at the edge outside Midgar before Zack is killed by forces. Abandoned, Cloud then takes up Zack’s Buster Sword and takes on the persona of a first-class SOLDIER, setting the stage for the start of *FF7*.

Reenacting the Passing of the Torch on the Game Board

On the tabletop, the card mechanics effectively let you recreate this iconic sequence. The Buster Sword is featured as a powerful piece of gear in the collection that requires three mana and provides the wielding creature +3/+2. Therefore, using six mana, you can turn Zack into a solid 4/6 with the Buster Sword attached.

The Cloud Strife card also has clear synergy with the Buster Sword, allowing you to look through your library for an equipment card. In combination, these three cards function as follows: You cast Zack, and he receives the +1/+1 counter. Then you summon Cloud to fetch the Buster Sword from your deck. Then you summon and give it to Zack.

Owing to the manner Zack’s key mechanic is structured, you can potentially use it in the middle of battle, meaning you can “block” an attack and trigger it to negate the damage completely. Therefore, you can perform this action at a key moment, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a formidable 6/4 that, whenever he deals combat damage a player, lets you pull extra cards and cast two spells at no cost. This is just the kind of interaction alluded to when talking about “flavorful design” — not revealing the scene, but letting the card design evoke the memory.

More Than the Central Interaction

But the flavor here is incredibly rich, and it reaches beyond just these cards. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which then becomes a Mutant. This kind of hints that Zack’s starting +1/+1 token is, in a way, the SOLDIER treatment he underwent, which included genetic manipulation with Jenova cells. This is a subtle reference, but one that cleverly links the whole SOLDIER program to the +1/+1 counter mechanic in the set.

This design does not depict his death, or Cloud’s breakdown, or the memorable cliff where it concludes. It isn't necessary. *Magic* lets you recreate the moment yourself. You choose the sacrifice. You transfer the weapon on. And for a brief second, while enjoying a strategy game, you remember why *Final Fantasy 7* remains the most beloved game in the franchise for many fans.

Lori Weiss
Lori Weiss

A passionate writer and storyteller with over a decade of experience in fiction and creative non-fiction.